Hopefully Mirrors Edge: Catalyst won’t be the only first person parkour title we see next year – independent studio Game Over are seeking funds to bring their gorgeous looking title Failsafe out next year. You can check out a gameplay teaser below:

It’s looking amazing – the Journey-esque visuals and parkour gameplay really work well together. It’s not going to see a release without your support though! You can find out more details on Failsafe and back the project on its Kickstarter page.

I recently got the chance to ask Game Over Managing Director Daniel Lisi a few questions about Failsafe – check them out below:


Use A Potion:
In your own words how would you describe Failsafe?

Daniel:
Failsafe is a first-person parkour adventure game. In it, you play as a young girl named Isra, who sets off to explore a mythical place known as The Forgotten.

Use A Potion:
You’ve previously mentioned that the storytelling of Failsafe is inspired by the works of Hayao Miyazaki – could you give more details on how  Miyazaki’s work has influenced the story?

Daniel:
I’m going to let Seiji take this one: “One element of Miyazaki’s storytelling that has become a strong influence on our story is the archetype of the naive, ambitious protagonist who must learn to accept and adapt to the reality of the world that they discover during their journey. We felt that this is a perfect narrative premise for an action game about discovering the secrets of the unknown world.”

Failsafe

Use A Potion:
You take on the role of curious adventurer Isra and her robotic companion XJ – I’ve seen that XJ plays a big role in the game, granting you access to ‘ancient technology’ but only if you ‘ask nicely’. That suggests he may not be always the obedient kind –  are we dealing with a rebellious robot here? What can you tell us about XJ’s relationship with Isra?

Daniel:
This is a secret. What we will say is that Isra and XJ both have cultural biases against one another that they work to overcome during their journey together.

Use A Potion:
Graphically the game looks fantastic. It reminds me a lot of both Gravity Rush and Journey – the latter’s influence perhaps owed to the fact that Failsafe’s creative designer, Seiji Tanaka, actually worked as an animator on Journey. Is it just Tanaka’s previous work on Journey that has influenced the graphic style of Failsafe?

Daniel:
It’s been a combination of Tanaka’s style and our artist, Noe Leyva. Together they’ve combined their aesthetic powers and influences to create what you see now in Failsafe.

Failsafe

Use A Potion:
The core of the gameplay is based around using parkour to get around levels. What else will players be doing throughout each level? Will there be any combat in Failsafe?

Daniel:
Parkour and moving deftly through levels will be the bulk of gameplay. Our levels are also packed with secrets and nooks to explore, so we encourage the player to stop every now and then and test the boundaries of a level – perhaps they’ll discover something very interesting. There is no combat in the game, however Isra will have to overcome the occasional giant robot.

Use A Potion:
From the gameplay videos and concept art I get a real sense of grandeur from the areas in Failsafe – they look impressive. With such an emphasis on player maneuverability, will there be multiple ways to get through each level? Will players have full freedom to explore or are there a lot of set paths?

Daniel:
There won’t be full freedom in the way that an open world game would be able to offer you, but there will be multiple paths in a level that a player can take. Players will have a choice in which path they want to take, and they can always go back and explore something they may have missed.

Failsafe

Use A Potion:
Similar to Mirrors Edge, Failsafe’s parkour action takes place from a first person perspective. What made you go for a first person playing style as opposed to third person?

Daniel:
It’s something that we simply started with. We tested our mechanics and prototypes in first person, and we initiated our movement styles in the first person. We weren’t ever opposed to third, and it’s still something that floats in our heads as we move along developing the game.

Use A Potion:
I think the gameplay and art direction would lend itself well to VR – is there any chance we’ll be seeing Failsafe arrive on VR platforms?

Daniel:
We’re totally interested in doing something for VR, but we can’t make any commitments just yet.

Failsafe

Use A Potion:
There’s quite an experienced development team working on Failsafe – has development gone smoothly so far? Can you give us details on everything is coming along behind the scenes?

Daniel:
We had an extremely experimental pre-production phase. That was an intense time – a bunch of very talented devs cranking out interesting mechanics, but not necessarily focusing on one streamlined experience. After pre-pro ended and we had a concrete picture of what the core gameplay of Failsafe was going to be, development has gone super smooth, and we’re on track for our projected summer 2016 completion.

Use A Potion:
I’ve backed Failsafe on Kickstarter and really hope you meet your target – presuming it’s a success, when can we expect to see Failsafe and on what platforms?

Daniel:
We’re planning to finish the game summer 2016, and we know it’ll have an initial PC / Mac / Linux release. Console arrangements are pending, and we can’t say much else on that just now.

Use A Potion:
Finally, can you tell us something about Failsafe that no-one outside of the development team knows?

Daniel:
Seiji can do the more pushups than anyone else on our team.

Failsafe

Failsafe is coming to us from Game Over – check out more on the official website or you can back the game through its Kickstarter here!