Take a behind-the-scenes look at the development of Gravel in this new ‘dev diary’ trailer.
The second dev diary offers also an exclusive, in-depth look into the 4 disciplines, their design and the artistic studies beyond them. Cross Country tracks are set in huge areas with different layouts, for competing in checkpoint races where players have one chance to finish first: these races offer a unique adrenaline that cannot be repeated in the second lap. Racing on Wild Rush will be totally different: lap races in the wildest locations in the world, which combine all the adrenaline of the track with the feelings of driving in an open circuit. Speed Cross races are characterized by a combination of asphalt and dirt to increase competition: speed cross tracks are more narrow and technical and the gamer can show his skills in incredible jumps and chicanes. Last but not least, Stadium Circuit tracks, where dirt is the key element, designed for competitive and spectacular competitions. All circuits and tracks were created with a common goal: engage the players in the most memorable racing battle ever!
Gravel is coming to the Playstation 4, Xbox One, and PC on February 27th 2018. Find out more on the official website through this link.