After releasing the enjoyable but incredibly short RollerCoaster Legends late last year, the team at Warducks are back with a sequel that replaces Greek mythology for Norse (which feels perfect seeing as I’ve just recently completed God of War). This means that you’ll be taking another hectic thrill ride at death-defying speeds, but this time it’s a whole lot colder…

RollerCoaster Legends II: Thor’s Hammer

With RollerCoaster Legends II: Thor’s Hammer’s shift to Norse mythology comes a whole new experience, but one that would be a little unfair to detail here – it’s around six minutes long (which is shorter than last time), so going into too much detail would probably spoil things a little bit. Just know that it’s full of twists, turns, and jumps, and that you might even see a Norse God that’ll be familiar to some. Oh, it’s also worth mentioning that the game has been carefully designed that you won’t feel nauseous at all whilst playing, which is always a plus.

Whilst I won’t go into detail about the sights you’ll see during the ride, I can at least confirm that the game is prettier this time around. There are more weather effects in place (the snow is actually pretty impressive), whilst some of the models of the massive creatures you’ll encounter look pretty great too. I remember the first game had a few sketchy textures here and there, but I didn’t notice anything that looked particularly ugly during the whole of the experience this time around. Don’t get me wrong, there are certainly prettier virtual reality titles out there, but the sheer scale of the world and the creativity of the sights you encounter kept me impressed throughout.

RollerCoaster Legends II: Thor’s Hammer

Still, the short length might be a sticking point for some – it was for me with the first game. However, Warducks have included an additional mode this time around where the player can use the Move controllers to shoot at and collect artifacts in the environment. It’s not the most fleshed out of game modes you’d have played in virtual reality, but it’s fun enough and does add some replay value that was missing from the last game.

Does it do enough to make the game worth purchasing? I’d say so. Whilst I was done with the first game after just one playthrough, I spent a bit longer trying to collect the artifacts here. Add to that the fact that the whole ride itself looks impressive, and it’s easy to justify the game’s very low £4.99 price tag.

Developer: Warducks
Publisher: Warducks
Release Date: Out Now
Platform(s): PlayStation VR (Reviewed), HTC Vive, Oculus Rift