We’re starting to get a ton of new information about DOOM ahead of it’s launch in May, but this is something I’ve been looking forward to in particular – details of the Demons we’ll get to control in multiplayer. There’s been a new trailer released to celebrate this information:
The demons in multiplayer aren’t just a more powerful version of the DOOM marine. Many of the demons are based on their campaign counterparts, and each delivers a different set of devastating moves. Demons are also integrated into the gameplay modes, with some modes even making demons a key part of the combat.
Baron of Hell
When you need to overpower other players, the Baron of Hell’s brute strength is unmatched. The Baron is perfect for those who want to rush right into the fray, dishing out the pain with vicious melee attacks and brutal Glory Kills. And if you ever find yourself surrounded as a Baron? Use your ground pound to damage a group of foes.
While the Baron of Hell is formidable, he’s not flawless. If you find yourself facing a Baron, it’s best to stand back and aim for its head or spine.
With its speed and agility, the Revenant is all about outmaneuvering its foes and then overwhelming them with its deadly dual missile launchers. While the Revenant can’t glide through an entire map, it can fly for short periods thanks to its jetpack, allowing it to leap over gaps, hover past hazards and deal damage from above the fray – making its explosive missiles even more powerful thanks to any potential splash damage.
Revenants are relatively weak for a demon, so players can quickly chip away at their health. A shot to the Revenant’s energy core will also deal big damage and temporarily disable its jetpack.
Just like its name suggests, this multiplayer-exclusive demon is great for tactical players who like to lurk in the shadows and ambush enemies before retreating back to safety. The Prowler can leap to most surfaces, jumping from high-point to high-point, getting into position and waiting for the right moment to ambush an unsuspecting foe. Capable of killing a marine in a single blow, the Prowler can see enemies even through walls, allowing it to set up its attacks and execute its kills with deadly precision.
With low health and no ranged attacks, the Prowler is most vulnerable when it’s on the ground surrounded by foes.
As slow and shambling as it looks, the Mancubus is a portly powerhouse who can crush its foes with its long-range rockets while soaking up damage thanks to its high health. Its rocket barrage isn’t the most accurate – but when you want to clear out an area, these arcing explosive shots can do the job like nothing else. The Mancubus also has a powerful, short-range area-of-effect venting attack that builds up from the heat generated when he fires his rockets; if he doesn’t vent, he risks overheating – but when he does vent, the Mancubus can destroy anyone foolish enough to get too close.
The only chance of surviving when a Mancubus is in play: Keep your distance and pepper this demon from the sides and back. Or, if you have a clear shot, aim right for the Mancubus’ chest cavity for a big blow.
Man, I can’t wait to try these out – especially the ‘Baron of Hell’ with his brute strength. I mean, come on, look at him:
Bethesda have also revealed new information about the power weapons we’ll be using (you’ll be glad to know the BFG makes a return) as well as the power-ups in multiplayer. You can find out more about those on the Bethesda blog through this link.
DOOM is coming to Playstation 4, Xbox One and PC on May 13th 2016 – to find out more, visit the official website through this link.