In this third developer diary, Tequila Works discusses how level designers and animators take ideas and concept art, and build them into a living, puzzling world.
This new video dives deep into the process of making a puzzle adventure game that’s accessible and intuitive while still feeling fun and rewarding. That’s meant designing environments and challenges to reveal information to the player through the exploration of quieter features like light, sound, perspective, and time rather than simple text prompts. These subtler traits build over the course of the journey to create a deeper sense of personal investment and discovery while traversing the mysterious island your character has awakened upon.
A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower’s peak, and unlock its closely guarded secrets.
RiME is coming to the Playstation 4, Xbox One, and PC on May 26th 2017. You can find out more on the official website through this link.