I came to Ball x Pit a little later than most, but after seeing the waves of enthusiasm online (and after a lot of recommendations from friends), I had to give it a try – and now, I can’t believe I wasn’t there day one. Kenny Sun’s chaotic blend of Vampire Survivors, Breakout, and roguelite action ticks all of the right boxes for me, with the inventive, fast, and dangerously addictive gameplay loop making for a brilliant time. Within minutes, I understood the hype, and within hours, I was completely hooked.

Check out some screenshots down below:

The premise of Ball x Pit doesn’t waste much time, with the once-great city of Ballbylon fallen into ruin after a mysterious catastrophe, leaving behind a massive pit filled with monsters, treasure, and the remnants of civilization. It’s your job to send heroes into that pit to recover resources and gradually rebuild what was lost. It’s a simple story really, but that’s fine – the setup simply gives structure to a game that’s all about satisfying loops, sharp mechanics, and a constant sense of progress.

The action unfolds on a vertically scrolling battlefield, with the player controlling their chosen hero at the bottom of the screen, launching balls upward to bounce off walls and smash through waves of enemies that descend toward you. Each ball type – whether that’s fire, ice, poison, lightning, wind, and so on – has its own effects, and part of the fun comes with seeing the chaos that unfolds when dozens of them ricochet across the screen at once. It’s pure sensory delight, a constant barrage of colour, sound, and crunchy feedback that makes every shot feel impactful.

At its core, Ball x Pit takes the familiar roguelite format and adds a tactile, physics-driven spin. As you defeat enemies, they drop gems that grant experience, letting you choose between various upgrades. You might add more baby balls to your arsenal, boost critical damage, or reduce incoming hits, but with the options randomised, experimentation forces you to adapt across each run. It might sound like chaos, but there’s a deceptive amount of strategy involved, and embracing the upgrades and ball types at your disposal can be the difference between failure and a successful run.

“Ball x Pit is a brilliantly chaotic and endlessly satisfying experience that blends sharp, physics-based combat with clever progression and city-building.”


The real magic of Ball x Pit’s gameplay loop lies in ball evolution. Once you’ve levelled certain types of balls, you can fuse or evolve them into devastating new forms, with the varying ball types complementing each other in a variety of ways that make them real powerhouses on the battlefield. The potential combinations are vast, and discovering a new synergy feels so damn good, especially when it allows you to push that bit further when the odds seem stacked against you. What’s more, fusions never feel purely random – you can plan your builds to some extent, and there were countless times where I hoped and prayed for a specific upgrade just to utilise a previously useful build. It doesn’t always work out, sure, but even then, the added sense of experimentation ensures Ball x Pit never gets boring.

Runs are short but satisfying, with the escalating difficulty demanding skilful play and quick thinking from the player if they hope to survive. Each character plays differently too, drastically altering how you approach each battle. The Cohabitants fire double the balls but only deal half damage (albeit whilst maintaining status effects), whilst the Shade fires from the back of the field, changing the feel of combat entirely. The Cogitator removes upgrade choice, but adds a layer of discovery when taking a route you might not normally embrace, whilst the Itchy Finger is CONSTANTLY firing out balls non-stop and as a swifter speed. These differences make replaying levels feel genuinely fresh, and with sixteen character on offer that bring whole new ways to play, they allow for an additional sense of experimentation.

The core gameplay loop of Ball x Pit is absolutely brilliant then, but what about when you aren’t on the battlefield? Well, between runs, you’ll return to the surface to manage the reconstruction of Ballbylon. This isn’t just a passive hub though, but an integral part of progression, with players using materials gathered from runs to carefully construct buildings that grant permanent upgrades, gather additional resources, or even unlock new characters.

Check out some screenshots down below:

The clever twist? You collect these materials by sending your workers bouncing across the city, literally using the same mechanics as combat. Planning your city’s layout becomes a mini-puzzle of its own, ensuring that every bounce hits something useful, with it adding a satisfying layer of depth to your progress. And sure, the system isn’t perfectly explained at first, but after a couple of hours it becomes second nature as you build a thriving settlement.

I think what Ball x Pit absolutely nails is that the sense of momentum, not only in the gameplay itself but also how you progress across your adventure. Every action feeds into the next, and every failure still pushes you forward. It’s that perfect loop of risk, reward, and discovery that great roguelites thrive on, and because the gameplay loop is so quick-paced, even short sessions feel rewarding. A quick warning, though? Don’t be surprised if those ‘short’ sessions end up lasting hours… it’s just that f*****g good.

That said, the game isn’t completely flawless. The city-building side, while clever, can be confusing initially, and it takes a few trial-and-error runs to understand how to gather materials efficiently. There’s also some uneven pacing during later runs, especially when you embrace a strategy and a run doesn’t quite work out to your favour. Occasionally, you’ll find yourself underpowered simply because the right upgrades never appeared, which can make deaths feel arbitrary rather than fair. They’re small issues, but can see some runs feeling wasted, especially in the late-game where some of the random elements of the game do feel like they work against you.

Ball x Pit Review
9.5/10

Ball x Pit is a brilliantly chaotic and endlessly satisfying experience that blends sharp physics-based combat with clever progression and city-building. Its fast pace, inventive fusions, and constantly rewarding gameplay loop easily put it up there with the likes of Vampire Survivors and Balatro as incredibly addictive indie experiences… it’s that good.

Sure, it has some imperfections, with the building system taking a little time to grasp and some late-game runs feeling uneven when the right upgrades don’t appear, but these small frustrations barely scratch the surface of what is otherwise a masterfully designed loop of action, experimentation, and progress. I just absolutely love the game, and even after sinking close to twenty-hours in, I’m looking forward to many, many more.

Developer: Kenny Sun
Publisher: Devolver Digital
Platform(s): PC (Reviewed), PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch
Website: https://store.steampowered.com/app/2062430/BALL_x_PIT/