After loving the likes of Ultrawings and Eagle Flight, I’m always excited to soar through the sky in virtual reality, with Aerosurfer the latest release to offer a flying experience – asking you to spread your arms like (mechanical) wings and steer your body through a series of aerial courses. The idea is simple and immediately understandable, but whilst it does deliver some enjoyable moments of speed and control, its simplicity means it might not be an experience you stick with for too long.

Check out some screenshots down below:

The controls of Aerosurfer are simple and mostly intuitive, with players holding a controller in each hand and spreading their arms out like wings to maintain momentum, with the controllers vibrating to help you feel when you’re gliding correctly. Turning your arms shifts your direction, and holding the trigger slows your momentum so you can glide downward… simple. There’s a decent amount of freedom offered in how you hold the controllers, but I naturally ended up with my arms fully extended most of the time – and believe me, by the end of my playing session, I could definitely feel it in my shoulders.

The main campaign includes 24 courses, each focusing on slightly different challenges. Some levels are about pure speed, others emphasize managing momentum, while a few lean more into obstacle avoidance, with the variety keeping things engaging for the most part. Most of them are pretty easy to clear (to the point where I finished the entire campaign in under an hour), though there was one level of the game that saw me hit a frustrating brick wall for a bit. After finishing the campaign, you unlock additional levels, though these are mostly gimmick-style challenges clearly aimed at highly skilled players – by the time I reached them, my interest had already started to fade, especially since there isn’t a whole lot of depth to the experience.

The arm-based gliding is fun and there’s a satisfying sense of motion when everything clicks, but the lack of depth, the brief campaign, and limited visual variety make it hard to stay invested for too long.


There is a medal system in place offering gold, silver, and bronze based on completion time, along with online leaderboards to see how you stack up against others. This adds some replay value, especially if you’re the kind of player who enjoys shaving seconds off runs. Honestly? I barely scraped through with medals on most levels, which made it clear there’s more skill depth here than I was tapping into.

That said, the game didn’t quite motivate me enough to get better to really chase those better times. The gameplay loop itself is fine – it works, it’s functional, and it doesn’t overstay its welcome. It’s very simple, almost reminiscent of early virtual reality titles that focused more on showcasing a mechanic than building long-term depth. This did mean that Aerosurfer didn’t do a lot to keep me playing though, and whilst going through the campaign was fine, I felt like I got everything I wanted out of it by then.

Check out some screenshots down below:

That’s not to say that there aren’t moments where it feels genuinely rewarding – threading through a tight gap or pulling off a clean dive to gain momentum and soar back into the air always feels good, and the levels that focused more on obstacle manoeuvring were definitely the best. There just weren’t enough layers to the experience to keep me invested in improving my skills and getting those gold medals for the long-term, but hey, it might be different for other players.

Visually, the levels are serviceable but unremarkable. The low-poly art style does allow for some nice vistas when you’re high in the air, and occasionally you’ll catch a glimpse of an interesting landscape below. There’s never quite enough detail or atmosphere to really pull you into the world though, and environments tend to blur together once the novelty wears off.

Aerosurfer Review
6/10

Aerosurfer is a competent virtual reality experience that delivers exactly what it promises… and not much more. The arm-based gliding is fun and there’s a satisfying sense of motion when everything clicks, but the lack of depth, the brief campaign, and limited visual variety make it hard to stay invested for too long.

Still, I did have fun with the game and it’s worth checking out if you’re curious about physical flight mechanics in virtual reality, but it feels more like a throwback to simpler virtual reality design rather than a standout Meta Quest 3 title.

Developer: Breach
Publisher: Breach
Platform(s): Meta Quest 3 (Reviewed), Meta Quest 2
Website: https://www.meta.com/en-gb/experiences/aerosurfer/32631602343151033/