Sleep is supposed to be restorative, but Sleep Awake imagines a future where closing your eyes is a gamble you might not wake up from (and no, not because Freddy Krueger is on the prowl). That premise alone would be enough to hook most horror fans, and with the game plunging you into a descent through shifting realities, broken beliefs, and a city that feels as though it’s being held together by trauma – all with a Lynchian-style flavour – it’s easy to find yourself immediately bedazzled by the unsettling yet engrossing journey.

Check out some screenshots down below:

Sleep Awake puts players in the role of Katja, a teenager doing her best to try and remain conscious in a city called The Crush – the last known refuge after The Hush began erasing sleepers from existence. Her method of survival is an alchemical potion she brews daily, but its side effects blur the line between hallucination and reality. With the added responsibility of delivering her mixture to Amma, someone she deeply cares about, she finds herself on a journey where nothing is quite what it seems, where her reality is distorted, and where the desperation of those that linger pull her into a world of horror.

Katja’s emotional stake in this whole mess gives the story some grounding, and whilst she is occasionally convinced that giving up might be easier, she is empowered to keep going due to her emotional obligation to Amma. It makes it easier to connect with her from the get-go, which is good because it takes a little while for the narrative to fully hit its stride – the early chapters are quieter than you might expect from a psychological horror game, but once the story begins unravelling, it becomes difficult to look away from what’s being revealed. A lot of its themes and storytelling are open to interpretation, but its effectively done so you never feel clueless.

Much of the appeal of Sleep Awake really does come from its world-building, with The Crush a grim, industrial labyrinth that communicates its past, present, and bleak future through environmental storytelling rather than pure narrative exposition. Homes look abandoned rather than staged, graffiti and clutter tell of the people who still linger, and you’ll frequently stumble upon traces of those who’ve vanished, with the city a ghostly and sinister shell of what once was. Even the factions that move through the streets aren’t just enemies – they’re byproducts of an exhausted society, with the most disturbed of them embracing more desperate means of staying awake through ritualized pain. It’s not just a scary world, but an ethical commentary on how the sh*t can hit the fan when the basic human need for sleep becomes a threat. It’s alluring… you know… in that dark yet fascinating kind of way.

“Sleep Awake isn’t a traditional horror game built around big scares or survival-based gameplay mechanics, but instead a haunting, unsettling, and memorable jaunt through a dark and disturbing world. “


When it comes to the gameplay, Sleep Awake isn’t too deep – there’s no combat, and the game leans on exploration, light puzzles, and stealth to keep things moving. Stealth encounters are straightforward: stick to shadows, keep low, and hope patrols don’t spot you, with each situation tense but never overwhelming. Then you have the puzzles, which are more about pacing than deep problem-solving. Most involve finding switches, manipulating simple objects, or figuring out how to access the next area with whatever tools are nearby, with each rarely clever or complex (and often feeling like trial-and-error until something clicks). Sure, they serve a purpose of breaking up stretches of exploration and giving you brief pauses to engage with the environment more deliberately, but it’s rare that they’ll leave you scratching your head for too long.

It’s probably fair to say that Sleep Awake is structurally closer to an immersive walking sim than a mechanics-first horror game then, but it works. What helps keep things compelling is the fact that the somewhat linear design feels intuitive rather than heavy-handed, with the game having a knack for steering you toward points of interest through visual cues without feeling like it’s forcing you to go where it wants you to. If I’m being honest, I’m a big fan of the immersive walking sim genre anyway, so the fact that it leans in that direction so effectively actually works for me, whilst the bits of more interactive gameplay along the way ensure it doesn’t rely solely on world design and the narrative to remain engaging – even IF the gameplay is a little on the light side.

It’s clear throughout that Sleep Awake is all about its world-building and atmosphere though, and believe me, it absolutely delivers on that front. If the gameplay is designed to be minimalist, everything else in the game is maximalist, with Sleep Awake visually striking across all elements of its presentation. The Crush is harsh industrial zone that makes you feel a sense of dread, but the game frequently whisks you into kaleidoscopic visions, surreal dreamscapes, and distorted spaces that look ripped from experimental art house horror, with echoes of the same kind of nightmarish logic that David Lynch has built a career on. The game doesn’t copy that style completely, but adopts the feeling of unsettling imagery that makes little literal sense, but somehow feels perfect for the scenario you’re in. One of the most distinctive choices of this visual style is the game’s use of FMVs, which are woven into scenes as part of the hallucinatory language of the experience (in a similar vein to Alan Wake 2). Their use can feel a little jarring, but I mean that in a GOOD way – they unsettle you and feel like they emphasise the warped realities that you’re exploring in the game. The audio design goes a long way in making the horror feel tense and unsettling too, with the music and ambient sounds blending together to create a constant sense of unease. It helps supports that unwavering tension that makes Sleep Awake so damn unsettling, with the audio and visual presentation simply top-notch across the board.

Check out some screenshots down below:

That being said, it is worth noting that whilst Sleep Awake is very much a horror game, it goes for a more unsettling tone as opposed to a frightening one. If you come in expecting a traditional horror experience, you might be left a little underwhelmed, with the game instead putting you in uneasy situations with surreal and disturbing imagery to build up the tension as opposed to pure frights and jump scares. Sure, the stealth sections do give it a horror flair, but it’s not as on the nose as similar releases in the genre. But you know what? That’s exactly what its aiming for. At its deepest, Sleep Awake is a hallucinatory trek through a dying society that’s trying to cope with the deprivation of sleep, but if you want to simplify it, it’s an experience presented with the unsettling flair of a surreal fever dream you can’t wake from… I loved it.

Sleep Awake Review
8.5/10

Sleep Awake isn’t a traditional horror game built around big scares or survival-based gameplay mechanics, but instead a haunting, unsettling, and memorable jaunt through a dark and disturbing world.

It leans confidently into its strengths, offering a surreal and unsettling journey that consistently surprises with its striking visuals and eerie storytelling, and whilst the gameplay is a little bit bare-boned, the commitment to the haunting atmosphere makes it easy to get completely hooked into its strange, sleepless world. Sleep Awake stands out for how boldly it embraces the weird and how effectively it leaves a lasting impression, and for horror fans who value tone and immersion over action, it’s a must play.

Developer: Eyes Out
Publisher: Blumhouse Games
Platform(s): Xbox Series X|S (Reviewed), PlayStation 5, PC
Website: https://game.page/sleepawake/Use%20a%20Potion