RoboCop: Rogue City – Unfinished Business doesn’t try to reinvent what made RoboCop: Rogue City a surprise hit – it simply sharpens it, offering tighter pacing, a more focused setting, and enough new content to justify the return. This standalone expansion is a confident continuation that delivers more of the crunchy, blood-soaked action fans want, and whilst it doesn’t push the formula forward in major ways that a true sequel would, it’s still a bloody satisfying romp starring everybody’s favourite machine policeman.
Check out some screenshots down below:




The story picks up after the events of the base game, with RoboCop called back to the Metro West precinct to find it in chaos – officers’ dead bodies are everywhere, the building has been completely ransacked, and high-tech equipment has been stolen. It leads RoboCop on a trail to the OmniTower, a towering OCP facility just outside of police jurisdiction where anything goes. RoboCop is taking no prisoners though, heading on a vertical warpath through the tower where each floor brings swarms of heavily armed mercenaries to deal with. Think of RoboCop meets The Raid, and you’ll have the right sort of idea what to expect.
The change in structure is immediately noticeable. Whereas the base game often meandered between action and slower patrol-style segments, Unfinished Business dials in on combat and a constant sense of progression. The tower setting gives the experience a clear sense of momentum thanks to having fewer distractions and tighter level design, with the focus instead almost entirely shifting to a satisfying sense of justifiable action-packed chaos as RoboCop. Side tasks still appear, sure, but they’re more directly tied to the main narrative and help flesh out the core path through the game as opposed to sending players across a variety of distractions.
Ultimately, combat is the real draw here, and it remains as satisfying as ever. RoboCop’s weighty movement and brute force approach still sets him apart from other first-person shooter protagonists, with each gunfight violent, visceral, and gleefully over-the-top. Enemies explode into chunks with well-placed shots, and the classic Auto-9 pistol remains the star of the show – it’s powerful, fully upgradeable, and, crucially, has infinite ammo, making it hard to justify swapping to other weapons – even with the expanded arsenal offered this time around. Ok, that’s a bit of a lie, I absolutely loved using the Cryo Cannon to freeze enemies before shattering them, whilst a few other new firearms (as well as classic favourites like assault rifles and shotguns) all feel good, but their limited ammo often makes them secondary options to the Auto-9 rather than true alternatives.
“RoboCop: Rogue City – Unfinished Business doesn’t change up the formula much, but it knows what it is: a compact, action-heavy slice of RoboCop mayhem, and believe me, it delivers exactly that with confidence.”
Enemy variety has seen a slight boost, though it doesn’t dramatically alter how you’ll approach combat when compared to the base game. Armoured foes with shields require more precision, drones demand quicker reactions, and cyber-enhanced enemies with melee weapons mix up the pacing, but none are strategically complex to deal with. Bullet time returns to give you a tactical edge when overwhelmed, but much like the new enemies, it enhances rather than transforms the moment-to-moment experience. That said, special environmental finishers add a brutally rewarding layer to fights, letting you slam enemies into electrical panels, launch them off balconies, and so forth… nice.
Whilst the core of Robocop: Rogue City – Unfinished Business sees you brutally forcing your way up the tower, there are some moments that add some additional depth to the experience, with the flashback sequences a highlight. These let you step into the shoes of Alex Murphy before he became RoboCop, with each offering a temporary shift in mechanics – faster movement, regenerating health, and standard weaponry – that highlight just how different RoboCop plays by comparison. They offer a short but effective change of pace that also expands on the backstory, adding emotional depth by emphasising the difference between man and machine.
There are some other really cool moments that’ll give long-time RoboCop fans a wonderful sense of satisfaction too, but honestly? I’d rather leave them for players to discover. Whilst the idea of simply working your way up a tower block might not sound TOO thrilling on paper, the game does plenty of clever and creative things to ensure that it’s always an absolute blast.
Check out some screenshots down below:




Much like the base game, RoboCop: Rogue City – Unfinished Business offers some wonderful world design and detail, with the OmniTower showcasing some standout locations as you explore. Of course, there’s also plenty of blood, bullets, and debris that all add to the atmosphere, ensuring it captures both the sci-fi spirit and the brutality of the movies. There are still SOME technical hiccups – enemies clipping into scenery, occasional bugs halting progress, and so on – but they’re relatively minor and easily overlooked given how good everything else looks.
RoboCop: Rogue City - Unfinished Business Review
RoboCop: Rogue City – Unfinished Business doesn’t change up the formula much, but it knows what it is: a compact, action-heavy slice of RoboCop mayhem, and believe me, it delivers exactly that with confidence. With tighter pacing, satisfying combat, and a few standout moments that’ll make gamers squeal with delight, it’s an easy recommendation for fans of the base game. And sure, it may be more of the same, but when ‘the same’ is this fun, that’s no bad thing.
Developer: Teyon
Publisher: Nacon
Platform(s): PlayStation 5 (Reviewed), Xbox Series X|S, PC
Website: https://www.nacongaming.com/en-GB/robocop-unfinished-business


