Two Point Museum has already established itself as another smart and eccentric spin on the management sim formula, so a DLC that focuses on live exhibits feels like a natural progression, right? Two Point Museum: Zooseum doesn’t reinvent the game at all, but it integrates smoothly within the existing systems – all whilst injecting a welcome burst of animal energy and personality into your museums. It’s a fun and, at times, chaotic expansion that gives you another excuse to dive back in, even IF its zoo-like ambitions can be a little on the light side.

Check out some screenshots down below:

Two Point Museum: Zooseum builds on the expedition system by sending your staff out to the Farflung Isles in search of new creatures to exhibit in your museums, and believe me, there’s a surprisingly large selection to collect, with dozens of species ranging from tiny critters to much larger beasts. The roster is wonderfully odd (as you’d expect from the Two Point franchise), and the sheer variety helps make each museum feel distinctive as you mix and match different animals to fill out your displays. Some even come in variants or carry unique traits, encouraging you to hunt down rare examples and experiment with breeding to see how your animal population evolves… it’s something that I found myself wholly invested in, you know, in an almost Pokémon collecting-like way. And sure, Two Point Museum: Zooseum doesn’t radically alter the gameplay loop at all, but it introduces an enjoyable layer of collectability that gives progression a more rewarding and playful edge.

Exhibits are divided into terrariums and habitats, with each offering different levels of involvement from the player – terrariums are simple to maintain, whilst habitats demand more attention thanks to the individual biome settings and need for constant care to sustain. Watching your museum gradually evolve into a patchwork of themed enclosures is enormously satisfying though, and visitors naturally congregate around your busiest exhibits, turning the space into something that feels closer to a zoo than the tidy galleries of the base game. There’s an almost manic quality to keeping everything ticking over as animals arrive, fall ill, demand enrichment, and (occasionally) breed, and Two Point Museum: Zooseum‘s livelier pace ends up being one of its biggest strengths. The constant flow of needs and notifications creates a busy rhythm that isn’t always as present in the base game, with the expansion keeping you actively engaged rather than waiting for systems to passively resolve. It’s never stressful, but there’ll be times where you’ll be kept on your toes if you want your exhibits to thrive.

“Two Point Museum: Zooseum doesn’t completely transform the game, but it enhances it in a fun and meaningful way that’s easy to find yourself wholly invested in.”


There’s also a light conservation angle woven into the system, with animals often arriving sick and needing treatment before display, with players rewarded for successfully raising and releasing them. It’s a thoughtful counterbalance to the focus on spectacle, adding an element of affection and care that makes everything feel that bit more ethical. The cycle of rescuing, curing, showcasing, and releasing is simple, but it creates a satisfying sense of purpose that sits alongside the commercial pressures of running the museum… it’s nice.

There are some flaws that stop Two Point Museum: Zooseum from striving towards DLC perfection though – habitats can be a little fiddly to build, some of the mechanics don’t push far beyond what you’ve already seen in the main game, and the campaign can be a little repetitive in places. It could also be argued that some of its systems are a little bit too simple, and given the quality of what’s here, it’s easy to imagine a full Two Point game built around running a zoo. It’s hard to hold it against Two Point Museum: Zooseum too much, especially since it’s just meant to be an expansion, but it might’ve been nice to have played a full-blown zoo management sim from the team in the future…

Check out some screenshots down below:

Still, Two Point Museum: Zooseum certainly succeeds where it really matters: bringing a wide range of creatures, a fun collectable element, and a more frantic energy to Two Point Museum. It isn’t a dramatic step forward, but it’s a charming and colourful expansion that adds refreshing variety to the core experience. What more could you ask for?

Two Point Museum: Zooseum Review
8/10

Two Point Museum: Zooseum doesn’t completely transform the game, but it enhances it in a fun and meaningful way that’s easy to find yourself wholly invested in.

The range of creatures big and small, the rewarding collection loop, and the thoughtful implementation of the exhibits in your museum helps ensure that it builds on the established formula in an enjoyable way, and whilst the mechanics don’t necessarily offer anything you wouldn’t have seen before, it remains a charming and worthwhile expansion for anyone looking for an excuse to return to Two Point Museum.

Developer: Two Point Studios
Publisher: SEGA
Platform(s): PC (Reviewed), PlayStation 5, Xbox Series X|S, Nintendo Switch 2
Website: https://store.steampowered.com/app/3804850/Two_Point_Museum_Zooseum/